Getting Started With MetaSounds In Unreal Engine

This video is a very simple basic tutorial for getting started with Metasounds in Unreal Engine 5 to create procedurally generated music and audio for your games. I demonstrate how to set input variables for a Metasound and how to set that value from a blueprint. For example, we change the BPM/Tempo with a debug keypress event.

There are many new possibilities available with Metasounds and I look forward to creating some games using this feature in Unreal Engine 5.

Project from the video can be found here: